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BUSINESS INTRODUCTION

Business Introduction

Building a differentiated business model based on MKENT's content IP and production capabilities.

CREATIVE

We are constantly trying to create creative results with open minds.

PASSION

MKENT's people always work with extraordinary enthusiasm.

COOPERATION

Through smooth communication and cooperation with customers, we hope to achieve our joint successful goals.

Business goal

outstanding professional group

We are a diverse community of director, writer, producer, animators, designers, artists, innovators, technologists and executives who stay at the top of their field by taking risks and pushing beyond the limits in every aspect of their work.

Converged Content Revenue Model

It establishes a profit business model in Korea and abroad with animation linked to webtoons, animation combined with webtoons, VR-linked animation, and content platform business.

FindIing our talent

We are always looking for up and coming animation talent, so we created several programs to immerse, mentor and train that talent for the next wave of storytellers, artists and producers to bring our characters and stories to life.

Type of Business

01

Animation

Short stories, feature films, series, and theatrical editions are planned and produced by themselves, broadcasting and serving on airwaves, cables, IPTV and new media platforms.

02

Character License

Not only the characters in the animation but also the self-developed characters are licensed in Korea and abroad.

03

Merchandising

The developed character is linked to the development of various products and runs a profit business.

04

Webtoon

Not only the self-developed webtoons but also the promising webtoons are supplied and reproduced as convergence contents such as animation and VR.

05

Webtoon Ani

This is a digital convergence content that will be applied to the 4th industrial blue ocean market, where regular webtoons (especially adults) are created as 2D&3D animation contents, saving time and labor more than traditional tools.

06

Platform

The contents that are self-produced for each platform serve various platforms not only in Korea but also abroad.